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Tuesday, October 5 • 10:00am - 10:50am
Making the most of a small art team - working smarter not harder in Unreal

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Learn some of the techniques used by Gameloft Brisbane to create the vast world of The Oregon Trail, with a small art team and single in-game level artist.  

This talk will cover how to maximise the output of a smaller art team by utilising modularity, smart art pipelines and taking advantage of Unreal's world building tools.

Speakers
avatar for Hannah Crosby

Hannah Crosby

Senior 3D Artist, Gameloft
Hannah is a multi-disciplinary Artist, who has worked across games and motion pictures for the past 16 years. After working with THQ and Rare on multiple console titles in digital art creation, Hannah branched out into practical prop sculpture and art finishing for film to explore... Read More →


Tuesday October 5, 2021 10:00am - 10:50am AEDT
TBA